Jake Gendreau and Aiden Shepard are spending their summer making marine geology easy to understand through video game development!
The computer science students are working at the University of Idaho Polymorphic Games Studio, putting the finishing touches on an educational video game called Pakicetus Redux.
In the game, humanity has been forced to move from living on land to living underwater. As captain of the submarine Salvation, players manage resources for survival while escaping robots initially intended to clean the environment – who also see the human colony as oceanic waste.
Game development is led by Eric Mittelstaedt, associate professor in the U of I Department of Earth and Spatial Sciences, with the goal to help players learn more about marine geology through geologic events and deep-sea exploration.
“The best part about computer science in video game design is you have complete control over this world,” said Gendreau. “You have so much freedom in the code, but it’s also challenging because you have to come up with gameplay that other people will also think is fun.”
Gendreau is adjusting code to enhance level design and progression of the game. Shepard is focused on feature programming, game balance, and bug fixes.
The Polymorphic Games Studio specializes in evolutionary video games with populations of creatures that evolve specifically to beat a player’s strategy.
The interdisciplinary studio welcomes programmers, artists, writers, musicians, marketers, and biologists to create educational video games that feature STEM concepts for enthusiasts, educators and researchers.